Vagrantsong
A cooperative boss battler aboard a supernatural ghost train. Face the Haints, restore lost Humanity, and find a way off the Silver Ferryman.
- Players
- 2 to 4
- Play time
- 30+ min per player
- Age
- 14+
Board and Card Games
Cooperative campaigns, quick duels, wild races, and strange strategy, all ready for the table.
Choose your game
Compare group size, play time, and style at a glance, then choose what belongs on the table.
A cooperative boss battler aboard a supernatural ghost train. Face the Haints, restore lost Humanity, and find a way off the Silver Ferryman.
A chaotic racing game where crossing the finish line matters, but winning the crowd matters more.
A quick memory game of tooth fairies, hidden decay, and stealing the best teeth before your friends do.
Capture Wyldlings, build four Habitats, and manage a competitive menagerie full of helpful and disruptive abilities.
Browse by game
Each game family stays together, from the core box through expansions and extras. Standalone titles keep a shelf of their own.
Supernatural campaign adventure
Ride the Silver Ferryman.
A sprawling cooperative campaign aboard a haunted train. Face inventive Haints, make choices that reshape the journey, and fight to restore your Humanity before the line reaches its end.
Start with the full campaign, then keep the Silver Ferryman moving with expansions and bonus encounters.
A cooperative story-driven boss battler aboard a supernatural ghost train, built as a connected campaign.
Plays: 2 to 4 players | 30+ minutes per player | ages 14+
Return to the Silver Ferryman with a new chapter, Short Trip Mode, Save Your Soul scenarios, and fresh campaign tools.
Needs: Vagrantsong base game
Revisit core and Encore scenarios with tougher variants, Devious Deeds, new rewards, and greater replayability.
Needs: Vagrantsong base game | Encore recommended
Add a music-inspired Haint with its own story, Rituals, and campaign challenge.
Needs: Vagrantsong base game | Encore
Meet the Dogcatcher and its ghostly pups in a scenario unlocked through the Camp Phase Bone Track.
Needs: Vagrantsong base game | Encore
Summon the Fox Sisters through Camp Phase seances, then face their unique scenario and Rituals.
Needs: Vagrantsong base game
Shuffle one Junk card into your campaign to unlock the Walton Brothers, new Rituals, and exclusive Skills.
Needs: Vagrantsong base game
Updated Vagrantsong rules with an index, FAQ, and clearer references for play.
Updates: Index | FAQ | clarified rules
Bring the journey beyond the core box with display pieces, friendly spirits, and table-ready extras.
Upgrade the standard components with durable acrylic tokens and an oversized bindle bag for easier draws.
Needs: Vagrantsong base game
A linen-finished poker deck featuring Haints and spirits from the Silver Ferryman.
Includes: Standard playing-card deck | exclusive Junk card for the DC Camp Phase mini-game
Keep rolls contained in a foldable neoprene tray featuring Vagrantsong artwork.
Includes: Snap-corner dice tray | dice not included
A 22 by 22 inch square of Vagrantsong artwork for wearing, wrapping a bindle, or corralling dice.
Details: 22 by 22 inch bandana
A soft Blue Ghost plush with a hidden zipper pouch holding six blue glow-in-the-dark dice.
Includes: 1 Blue Ghost plush | 6 blue glow-in-the-dark d6
A 10-inch DC plush with poseable horns and three exclusive Junk Cards for Vagrantsong.
Includes: 1 DC plush | 3 exclusive Vagrantsong Junk Cards
A soft Bridge of Leaves Blue Ghost plush with a hidden zipper pouch holding six orange glow-in-the-dark dice.
Includes: 1 Bridge of Leaves Blue Ghost plush | 6 orange glow-in-the-dark d6
Replace the six Westbound standees with detailed, pre-assembled versions of the transformed Vagrants.
Includes: 6 Westbound miniatures | Vagrantsong base game required
Replace the six core Vagrant standees with detailed, pre-assembled character miniatures.
Includes: 6 Vagrant miniatures | Vagrantsong base game required
Maco Joe faces trouble aboard Vagrantsong's haunted train in a large-scale display scene.
Includes: Unpainted display miniature | three exclusive Junk Cards | base game required for cards
Rowdy racing and crowd-pleasing chaos
Crossing the finish line is only half the fight.
Choose a racer, play to the crowd, and turn every lap into a spectacle. The core box brings the full race, while Hog Wild adds more racers and more ways to make a glorious mess of the track.
Race rambunctious Gremlins across a customizable track, winning fans through stunts as well as speed.
Plays: 2 to 4 players | 30 to 45 minutes | ages 12+
Add new race modifiers, Greenbellies, and Big Bayou Mode for an even wilder run around the track.
Needs: Bayou Bash base game | supports up to 8 players
Complete games
Distinct games with everything needed to bring a different kind of challenge to the table.
A cooperative quest to gather spirit weapons, resist corruption, and free the sun from the celestial snake Darkness.
Plays: 2 to 6 players | 1 to 2 hours | ages 13+
Answer absurd questions, then argue for the strangest, funniest, or most convincing choice at the table.
Plays: Any group size | adjustable length | all ages
Build a kingdom with wooden blocks, cast spells, and adapt to events in a competitive euro-style strategy game.
Plays: 2 to 4 players
A fast two-player hunt across a shifting neighborhood of prey, rival cats, and troublesome dogs.
Plays: 2 players | 10 to 15 minutes | ages 8+
A fast two-player card duel with five durable decks, each built around a different Icon and strategy.
Plays: 2 players | standalone card game
A quick memory game about tooth fairies, hidden decay, and stealing the best teeth from your friends.
Plays: 2 to 5 players | 20 minutes | ages 8+
Capture mischievous Wyldlings, build four Habitats, and manage a competitive tableau of shifting abilities.
Plays: 2 to 5 players | 15 to 20 minutes | ages 8+